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Calendars, festivals and the long ages

Timeline of Ayotha

“In the circles of time, each moment echoes with the wisdom of ages past.”

days in a year
510
months
15
hours in a day
27
moons
3

Function of Time

Days, months and moons

The most common system of tracking time originates from the Skaaldi system used by the shamans which itself originated from the Northel of old. The system used now is a mixture of old and new, where its interpretation is different on the various continents.

Days in a year
510 days
Months
15 months (34 days each)
Hours per day
27 hours

The Three Moons

Somnus10 day cycle
Shal24 day cycle
Tzem42 day cycle

Each disc is one day of the moon's cycle, from dark to full and back.

Hours of the Day

Twenty-seven hours, nine names
  • UmbraHours 1–7 and 25–2710 hours
  • DawnHour 81 hour
  • MorningHours 9–102 hours
  • DiurnalHours 11–122 hours
  • AfternoonHours 13–164 hours
  • DuskHours 17–182 hours
  • SunsetHour 191 hour
  • EveningHours 20–234 hours
  • MidnightHour 241 hour

Calendar Systems

One year, three ways of naming it
Fifteen months of 34 days. The festivals column links to each holy day below.
#Empire CalendarNorthel CalendarAssai CalendarFestivals
1Aith'naDrannamarLightFray 10th–17th
2SpringtideKjarnakTimeDay of Holy Embers 13th
3SpringruleUldrennFirst Shadow
4Spring's EndFjolmirFire
5SummertideHroldurWater
6SummerruleSkaldornEarthHonor Harvest 20th–30th
7Summer's EndThyraethAir
8FalltideGaldvirSecond Shadow
9FallruleThrihedLife
10Fall's EndOrmgeirThought
11WintertideVelkrisMemory
12WinterruleTarnvikThird ShadowWodanhall 22nd–27th
13Winter's EndBrynnirAether
14UmbraValgothDreamCelebration of Endless Light 1st
15SomnusYrddrekUnity

Sacred Festivals

The holy days, in the order the year brings them

Aith'na, 10th–17th

Fray

A week-long coming of age ceremony for Northern tribes, filled with combat, hunting, and meditation at ancient shrines. Those slain during Fray must prove themselves to the gods once more through reincarnation.

Springtide, 13th

Day of Holy Embers

An ancient Ovroyan story of King Haydar's transformation into a great beast to defend his temple. Now celebrated as a welcome to spring with bonfires, ale, and song.

Summerrule, 20th–30th

Honor Harvest

A time of harvesting crops and preparing for the winter months. Celebrations include drinking, dancing, and gift giving.

Winterrule, 22nd–27th

Wodanhall

A celebration of peace and appreciation that involves the lighting of lamps to honor the sun and hope for its quick return during the months of 'Wintertide' or 'Umbra'. Gift giving and celebrations of varying degrees are held during Yule.

Umbra, 1st

Celebration of Endless Light

Dedicated to Ein Sof, the Endless Light. The remaining temples and clerics of the Infinite Clergy provide food, feasts, and medical services to those in need.

Ages of Ayotha

From the Origination to the Age of Death

The timeline of Ayotha is intentionally vague, with events holding more significance than exact dates. Most nations track only seasons and weeks, using 'ages' to measure longer periods.

  1. Creation Era

    1. Age of Origination250,000–500,000 years ago
    2. Age of Sentience200,000–250,000 years ago
    3. Age of Sundering150,000–200,000 years ago
  2. First Era

    1. Age of the Divine100,000–125,000 years ago
    2. Age of Muses50,000–100,000 years ago
    3. Age of Beasts35,000–50,000 years ago
  3. Second Era

    1. Age of Serpents10,000–15,000 years ago
    2. Age of Dragons8,000–10,000 years ago
    3. Age of Man5,000–8,000 years ago
  4. Third Era

    1. Age of Silence4,000–5,000 years ago
    2. Age of Prophecy3,200–4,000 years ago
    3. Age of Fire2,800–3,200 years ago
  5. Fourth Era

    1. Age of Exodus2,500–2,800 years ago
    2. Andminas Founding1,700–2,500 years ago
    3. Time of Madness1,000–1,700 years ago
  6. Fifth Era

    1. Age of Dread900–1,000 years ago
    2. Age of the God Binder500–900 years ago
    3. Age of the Wytch Queen400–500 years ago
  7. Sixth Era

    1. Age of Shadow100–300 years ago
    2. Age of DeathPresent time