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Torches in the DarkThe Map of Ayotha
Six hundred years after the Black Crusades began, Ayotha remains cloaked in darkness and fear. This is the world as the survivors know it: frozen wastes, serpent jungles, dying empires and the mist-choked seas between them.
- lands charted
- 51
- seas of dread
- 3
- realms chronicled
- 9
- moons overhead
- 3
Every road leads into the dark
Drag to travel, scroll to zoom and touch any land to light it up. The full-resolution map is here for the table: open it full screen and share it with your players.
The lands of Ayotha
What the survivors whisper about each corner of the world. Choose any land to find it on the map.
Also charted here:
The Western Isles
Jungle kingdoms, serpent lords, salt wastes and the warring city-kings of the Iron Principalities.
Also charted here:
The Heartlands
The old empires and the lands between them, where the Assai, the Dwarves and the Ogdoad still contend.
The realm of Avistrath has a map of its ownAlso charted here:
The Southern Isles
A scatter of islands, chains and fractured coasts across the southern waters, from Vaesera to the Fate Lost Islands.
Their tales are still being written. Every land is charted on the map:
Where the torchlight reaches
Deeper records from the realms of Ayotha: who rules them, what they worship and what they fear.
The Petty Kingdoms
A blood-soaked land of small realms forever at war, in the lands of the Ogdoad gods. Six realms claim it, and none of them trusts its neighbours.
Lynint
Storm-lashed fens, marshes and mountains, held by a patchwork of lords beneath a high king or queen. Its people are mostly human, with dwarves and orkon among them, and it trades with Nemedia and Ainerth, slaves included. In recent years it has lost Wolfshadow to Krulgor the Butcher, endured the Siege of Hearthglen and suffered the Sanguine Raids.
- Warlords
- Cynric the Defiant, Aethelred the Bold
- Holds
- Eldenbrook, Whitefen, Grendale, Stormholt, Wolfshadow, Ravenshore, Hearthglen, Ironhall
The Sanguine Steppes
Jagged red plains held by hobgoblins, orkon and ogres, where a brittle truce has held since the Age of Bloodshed. Clan Azro rules from Tazougart, an obsidian city on a volcanic plateau, under Amghar Ziri.
- Clans
- Azro, Taghrast, Amskhir, Oumalak, Tighzertin, Adrar
- Borders
- Nethinden, Stetmark and the Ashen Lands
Stetmark
The frigid north of the Petty Kingdoms. Baron Eadric the Steadfast founded it in the year 498 of the Long Dread. In 652 the Grey Withering plague swept the land, and Baroness Elira the Wise rebuilt it.
- Cities
- Anderhall, the capital; Valdar's Gate, held by Duke Eadwulf
- Landmarks
- Lake Anira, the Whispering Forest, Mount Eadric, the Crystal Caverns
Threerivers
Ruled by the Council of Captains under a pirate code. The captains meet each year at the Grand Moot in Fada N'gourma, the Grand Sérénissime mediates between them and the Babban Sarki speaks for the people. The Askarai fight for the realm, Marins at sea and Daji on land.
- Cities
- Fada N'gourma, Dutse
- Remembered
- The Great Flood, the Black Crusade
Berinaka
Steppe and hill-fort clans on the edge of Ulz'beron, sworn to High King Eamon the Unyielding and his jarls: Brynjar the Bold, Gormlaith the Cunning and Sigurd the Strong.
- Towns
- The Hillfort of Ragnavald, the Rivergate of Aedan
- Ranks
- Hirdskarl, Huskarl, Fyrdman
Nethinden
A young fiefdom, barely a decade old, ruled by King Valthar the Ambitious. Its wealth rests on slaves, which has sparked rebellion, and its king has made dark pacts with sorcerers.
- Ruler
- King Valthar the Ambitious
- Ranks
- König, Herzog, Graf, Ritter, Krieger
The Empire of Swords
The Empire of Swords rose after the Godking fell, and it trusts nothing it cannot cut. Magic is outlawed. The Inquisitorial Order of Inquisitor-General Kael Ardyn and the College of Gunmages enforce that law with fire.
Its noble houses hold power through blood-oath swords named Valor, Wrath, Guile, Dominion and Despair. They work the land through leases and quotas and fell the kingswood timber, from the Thornweald forest to the central mountains. To the north lie the sands of Dharhinah.
- Capital
- Axis
- Cities
- Axis, Veilspire, Leabeg
- Great houses
- Vallis, Caelith, Dravenholt of the Cradle Peaks, Ashveil
- The law
- All magic is forbidden
Briagoth
Briagoth kneels to Menos the God Binder, and the Gray Cabal hunts witches across the realm. Its people mark the year with Menos' Ascension, the Night of the Slender Crown and the Gray Cabal's March.
Könungr Baldric the Resolute rules from Andminas and keeps watch on two threats: the Vandor conquerors and the empire of Nemedia.
- Capital
- Andminas, seat of Könungr Baldric the Resolute
- Cities
- Wulfsburg (Jarl Eadric the Forester), Eisenholt (Thane Giselbert)
- Faith
- Menos the God Binder
- Villages
- Alderholt, Hrafnsdal, Vargrheim, Eichendorf, Uffern, Steinbruck, Wealdmere, Hildthorp, Falkensted, Ravenshaw
Nemedia
Empress Lyssara sits on the throne of Nemedia, but the Trade Houses hold its true power. The empire runs on slaves and grows rich on Scholar's Leaf, which it sells far beyond its borders.
Nemedia stretches across the south and east of Ainerth to the edge of the Mists of Enlil, and it honours the gods Giltar, Venessa and Argentis.
- Ruler
- Empress Lyssara
- Cities
- Nemedis, Tarnis, Darnath, Zorakar
- Villages
- Drasven, Voldara, Azunport, Lokren, Yethim, Sarnak
- Legion ranks
- Tappu, Munartû, Decanus, Centurion, Sagartû, Legatus
The Three Seas
Three great seas divide the lands of Ayotha, and in the Age of Death no crossing is safe.
The Vault of Mirrors
The three moons, Somnus, Shal and Tzem, trace their arcs through the Vault of Mirrors.
Show on the map The western seaThe Eye of the Dreamer
Open water between the Western Isles and the Heartlands, ringed by the scattered isles of the south-west.
Show on the map The southern seaThe Mists of Enlil
Cold mists rolled over the oceans and lands, a formless primordial force that drives anyone within it mad.
Show on the mapCarry the map into the dark
Everything you need to run a game in Ayotha: the full map, the free Mortis rules and the world they belong to.
“They are not heroes. They are survivors. In this age, that is enough.”

