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The world of Torches in the Dark, in the Age of Death

Torches in the DarkThe Map of Ayotha

Six hundred years after the Black Crusades began, Ayotha remains cloaked in darkness and fear. This is the world as the survivors know it: frozen wastes, serpent jungles, dying empires and the mist-choked seas between them.

lands charted
51
seas of dread
3
realms chronicled
9
moons overhead
3
The atlas

Every road leads into the dark

Drag to travel, scroll to zoom and touch any land to light it up. The full-resolution map is here for the table: open it full screen and share it with your players.

Map of Ayotha in the Age of Death
Unrolling the map…
The gazetteer

The lands of Ayotha

What the survivors whisper about each corner of the world. Choose any land to find it on the map.

The Western Isles

Jungle kingdoms, serpent lords, salt wastes and the warring city-kings of the Iron Principalities.

The Heartlands

The old empires and the lands between them, where the Assai, the Dwarves and the Ogdoad still contend.

The realm of Avistrath has a map of its own
Chronicles of the realms

Where the torchlight reaches

Deeper records from the realms of Ayotha: who rules them, what they worship and what they fear.

The Petty Kingdoms
The Heartlands

The Petty Kingdoms

A blood-soaked land of small realms forever at war, in the lands of the Ogdoad gods. Six realms claim it, and none of them trusts its neighbours.

Kingdom

Lynint

Storm-lashed fens, marshes and mountains, held by a patchwork of lords beneath a high king or queen. Its people are mostly human, with dwarves and orkon among them, and it trades with Nemedia and Ainerth, slaves included. In recent years it has lost Wolfshadow to Krulgor the Butcher, endured the Siege of Hearthglen and suffered the Sanguine Raids.

Warlords
Cynric the Defiant, Aethelred the Bold
Holds
Eldenbrook, Whitefen, Grendale, Stormholt, Wolfshadow, Ravenshore, Hearthglen, Ironhall
Clanlands

The Sanguine Steppes

Jagged red plains held by hobgoblins, orkon and ogres, where a brittle truce has held since the Age of Bloodshed. Clan Azro rules from Tazougart, an obsidian city on a volcanic plateau, under Amghar Ziri.

Clans
Azro, Taghrast, Amskhir, Oumalak, Tighzertin, Adrar
Borders
Nethinden, Stetmark and the Ashen Lands
Fiefdom

Stetmark

The frigid north of the Petty Kingdoms. Baron Eadric the Steadfast founded it in the year 498 of the Long Dread. In 652 the Grey Withering plague swept the land, and Baroness Elira the Wise rebuilt it.

Cities
Anderhall, the capital; Valdar's Gate, held by Duke Eadwulf
Landmarks
Lake Anira, the Whispering Forest, Mount Eadric, the Crystal Caverns
Fiefdom

Threerivers

Ruled by the Council of Captains under a pirate code. The captains meet each year at the Grand Moot in Fada N'gourma, the Grand Sérénissime mediates between them and the Babban Sarki speaks for the people. The Askarai fight for the realm, Marins at sea and Daji on land.

Cities
Fada N'gourma, Dutse
Remembered
The Great Flood, the Black Crusade
Region

Berinaka

Steppe and hill-fort clans on the edge of Ulz'beron, sworn to High King Eamon the Unyielding and his jarls: Brynjar the Bold, Gormlaith the Cunning and Sigurd the Strong.

Towns
The Hillfort of Ragnavald, the Rivergate of Aedan
Ranks
Hirdskarl, Huskarl, Fyrdman
Fiefdom

Nethinden

A young fiefdom, barely a decade old, ruled by King Valthar the Ambitious. Its wealth rests on slaves, which has sparked rebellion, and its king has made dark pacts with sorcerers.

Ruler
King Valthar the Ambitious
Ranks
König, Herzog, Graf, Ritter, Krieger
Show the Petty Kingdoms on the map
The Empire of Swords
The Heartlands

The Empire of Swords

The Empire of Swords rose after the Godking fell, and it trusts nothing it cannot cut. Magic is outlawed. The Inquisitorial Order of Inquisitor-General Kael Ardyn and the College of Gunmages enforce that law with fire.

Its noble houses hold power through blood-oath swords named Valor, Wrath, Guile, Dominion and Despair. They work the land through leases and quotas and fell the kingswood timber, from the Thornweald forest to the central mountains. To the north lie the sands of Dharhinah.

Capital
Axis
Cities
Axis, Veilspire, Leabeg
Great houses
Vallis, Caelith, Dravenholt of the Cradle Peaks, Ashveil
The law
All magic is forbidden
Show on the map
Briagoth
The Eastern Reaches

Briagoth

Briagoth kneels to Menos the God Binder, and the Gray Cabal hunts witches across the realm. Its people mark the year with Menos' Ascension, the Night of the Slender Crown and the Gray Cabal's March.

Könungr Baldric the Resolute rules from Andminas and keeps watch on two threats: the Vandor conquerors and the empire of Nemedia.

Capital
Andminas, seat of Könungr Baldric the Resolute
Cities
Wulfsburg (Jarl Eadric the Forester), Eisenholt (Thane Giselbert)
Faith
Menos the God Binder
Villages
Alderholt, Hrafnsdal, Vargrheim, Eichendorf, Uffern, Steinbruck, Wealdmere, Hildthorp, Falkensted, Ravenshaw
Show on the map
Nemedia
The Eastern Reaches

Nemedia

Empress Lyssara sits on the throne of Nemedia, but the Trade Houses hold its true power. The empire runs on slaves and grows rich on Scholar's Leaf, which it sells far beyond its borders.

Nemedia stretches across the south and east of Ainerth to the edge of the Mists of Enlil, and it honours the gods Giltar, Venessa and Argentis.

Ruler
Empress Lyssara
Cities
Nemedis, Tarnis, Darnath, Zorakar
Villages
Drasven, Voldara, Azunport, Lokren, Yethim, Sarnak
Legion ranks
Tappu, Munartû, Decanus, Centurion, Sagartû, Legatus
Show on the map
“They are not heroes. They are survivors. In this age, that is enough.”