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Forging legends in the darkness of forgotten realms

About Ohr Games

A small indie tabletop publisher making horror and dark fantasy RPGs, and a gaming community that has played together since 2007.

Who we are

Games not for the faint of heart

From haunted mansions to post-apocalyptic wastelands, our games are set in worlds full of supernatural terrors, ancient evils and malevolent entities. Our systems are built for suspense and tension: players confront their worst fears and make hard decisions that can mean the difference between survival and doom.

We believe roleplaying games are the perfect medium for exploring horror and dark fantasy. We work from the principles of the OSR, building systems around brutal combat, tactics, dangerous dungeons and terrifying monsters.

Our mission

Quality that doesn't break the bank

We make high-quality stock art and gaming assets that are affordable and accessible, so game masters and players can bring their games to life. Our products are built to be easy to use and customize, so they drop straight into your table.

Gaming should be accessible to everyone, regardless of their budget.

Original systems

Torches in the Dark, Infinite Darkness, Barbarous and more, all built on our own rules rather than borrowed ones.

Tools for the table

Character builders, generators, oracles and a WoW addon that brings the dice into Azeroth.

A living community

The Iron Circle has gamed together across a dozen titles. The games change; the people stay.

Our projects

Explore the realms we've made

Barbarous

In harsh lands where the sun scorches the earth and the winds howl, tribal chieftains vie for dominance in brutal combat. Players lead savage warriors into quick, visceral skirmishes. Roll Strength, Agility and Constitution, record your Wound Points, and declare actions simultaneously: initiative is irrelevant, and only the strongest and swiftest prevail.

Enter Barbarous

Infinite Darkness

Mankind has spread to the stars on its own ingenuity and on alien technology it barely understands. Explore ancient ruins and planet-wide sprawls, struggle against or work for multi-system corporations, deal with alien life or flee its hybridized experiments.

You'll need a diverse team: technicians, engineers, pilots, infiltrators, fast-talkers, medics and biologists. Combat is part of the job but far from all of it, because the one universal truth of the future is that life is cheap.

Open the briefing

Omensworn: the living campaign

A campaign built on exploration and discovery rather than a linear story. Players get a map of the region and explore it at their own pace, while the GM seeds locations, encounters and mysteries. A large player pool means adventurers come and go as schedules allow, so there are always new stories to tell and new dangers to face.

About the living campaign

The Conflict Engine (CRE)

A flexible combat system with damage reduction, armor types and skills, built for tactical decisions, teamwork and resource management, at the table or inside an MMO.

  • Intuitive mechanics. Attribute rolls, difficulty checks and combat resolve quickly, so players move easily between MMO and tabletop.
  • Accessible creation. Four skills to allocate and an armor type. Done.
  • Clear combat. Player-facing resolution with defend actions, armor types and healing for depth without clutter.
  • Consistent progression. Complete stories to earn experience, unlock armor and learn skills.

Read the rules