World of Warcraft
Our longest-standing chapter. We'll raid in Midnight, run large-scale guild RP campaigns, and keep our place as a pillar of the community.
Every game the Iron Circle has marched into, what we do there, and where we stand with it now.
Our longest-standing chapter. We'll raid in Midnight, run large-scale guild RP campaigns, and keep our place as a pillar of the community.
A new frontier in the wuxia genre. We run casual content and explore the open world, and we're recruiting players who want a relaxed atmosphere.
Home of our Sentinels of the West. Very casual levelling, voiced questing runs to soak in the lore of Middle-earth, and slow, meaningful progression.
Beyond the big MMO chapters we play together constantly. The current rotation includes Helldivers 2, REPO and Peak, and we're always open to new co-op titles.
Time manipulation and large-scale RvR battles. We're watching development closely and plan to open a chapter at release.
Deep character systems and classic talent trees. If it launches, we'll give it a shot.
Riot's massive project. If and when it launches, we'll certainly open a major chapter in Runeterra.
Once it reaches full release we'll take a look and decide whether to open a chapter.
One of the first branches on the ground for the NA launch. On the unofficial RP server Tahyang we threw ourselves into the land rush, PvP and politics, and were regulars on the open seas and in raids. The chapter closed over philosophical differences with the publisher, but it fuelled our recruitment for BDO.
A guild for roleplayers and older gamers who liked small-scale PvP. Fifty active members at its height and multiple daily guild wars. We left a legacy of players who respected immersion without sacrificing skill.
Founded by Simone Almeara, the Red Gambit grew to 60 members as a mercenary company out of Ul'dah, focused on player-driven RP and tabletop storylines. After a long, hard look at the game and its community, we decided to move on.