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Everything you need for Midnight Season 2: the Venomous Abyss and Kith'ix boss by boss, class guides, raid doctrine and the loot system. Come prepared.
Get into the server, read the rules, and introduce yourself in the recruitment channel.
Go through the Social Contract and guild charter. Know how we operate before you show up.
Use the guides on this page. We expect you to have a working knowledge of your rotation and role.
Join a dungeon night or guild event. Come prepared, communicate, and let's get to work.
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Patch 12.1 · Curse of Ula'tek
Midnight Season 2 opened on August 18 with the Venomous Abyss, a raid sunk beneath the Coiled Isle in the Vaults of Atal'Utek. Eight bosses stand between you and Ula'tek, the serpent the Amani kept chained as a weapon.
On October 13, Patch 12.1.5 added a second raid, the Unbinding of Kith'ix: a single boss, fought with Lady Liadrin at your side.
Kill Heroic Ula'tek before the next tier arrives and you earn Ahead of the Curve.
| Difficulty | Venomous Abyss | Kith'ix |
|---|---|---|
| Raid Finder | 279–289 | 285 |
| Normal | 292–302 | 298 |
| Heroic | 305–315 | 311 |
Bosses in Encounter Journal order. In Raid Finder they come in four wings: The Soulcoilers, The Essence of Venom, The Serpent Warren and The Tomb of Ula'tek.
The Soulcoilers
A shadow hunter who feeds undead Amani into the Soulcoil Well. Every soul it swallows makes her raid-wide damage hit harder.
Tanks keep her near the active coffins and swap at five or six stacks.
The Essence of Venom
Two sentinels, Ula'tek's Breath and Ula'tek's Blood, fought on opposite sides of the room and brought down together.
Each team holds its own side. Tanks swap bosses after every stasis.
The Essence of Venom
He drinks from the fountains around his chamber to brew new venoms, and the raid's damage climbs with every draught.
Tanks swap on every Dripping Fangs. Healers time the exploding dispels.
The Serpent Warren
Three tortollan explorers, Gebbo, Nama and Iku, held under Mor'zahi's control. Keep their health even.
Tanks swap on Shredding Shards. Healers watch the crate breakers and cover Frostfire.
The Serpent Warren
A venom-warped beast on the Altar of Six Winds, fought between knockback winds and venom cysts.
Tanks split the combo hits and swap at around six stacks of Corroding Venom.
The Soulcoilers
Vexhul and Ithraz, Ula'tek's first offspring, coiled beneath a sea of venom.
Tanks soak the Stone Breakers in the order they spawn, three at a time, then swap.
The Tomb of Ula'tek
Zul'jan first, then the spirit of Malacrass, who drives him to finish the ritual that frees Ula'tek.
Healers dispel Venomfang and hold cooldowns for the venom burst at the transition.
The Tomb of Ula'tek
The weapon the Amani kept chained. She floods the platform with venom, hatches her brood and tears the arena apart.
Tanks run straight back after Mother's Wrath. Healers remove Hobbled and heal the Sting absorbs. DPS kill the Shriekers.
The Unbinding of Kith'ix · Patch 12.1.5
Ula'tek's death loosened the chains on something older. Kith'ix waits beneath the Vaults of Atal'Utek, and Lady Liadrin fights beside you.
Tanks swap after every Dark Devastation and drop their circles at the edge. Lead Bomber Beetles away and don't let them burst together.
Normal and Heroic strategy for all eight bosses of the Venomous Abyss, from Nek'zali to Ula'tek. The best single watch before raid night.
Normal and Heroic guide to Kith'ix, the single-boss raid added in Patch 12.1.5, and how to fight alongside Liadrin.
The first boss of the Venomous Abyss: keeping the Soulcoil Well clear, breaking the Amani shields and surviving Ignition.
The final boss: eggs, Spectral Coils, the Venomous Heart and the collapsing platforms, for Normal and Heroic.
We are a casual guild. We expect wipes. We expect learning curves. What we don't accept is people showing up unprepared and expecting others to pick up the slack. Do your part, and we'll push through this content together as a team.
Discord is mandatory. Push-to-talk required. Keep chatter light during pulls — callouts only when we're in combat.
We're not here to shame anyone. If something needs to be addressed, it gets handled privately and constructively. We want everyone to improve, and we'll help make that happen. What we ask in return is that you take some initiative. Watch a guide, read up on your spec, try things between raid nights. Meet us halfway.
Iron Circle uses Dragon Kill Points. Earn them by showing up and contributing. Spend them to take loot. Everything happens openly in raid chat. Highest bid wins — no backroom deals, no exceptions.
Life happens and we understand that. Communicate ahead of time and penalties can be waived. If it becomes a recurring pattern across more than two raid blocks, you'll be benched until things settle.
State your bid in raid chat, out loud. Highest bid wins. DKP deducted immediately on award. Ties go to /roll. No side trades, no quiet deals. Keep it transparent.
We're giving ourselves six raid days on Normal to gel as a team and clear the content. After that, we evaluate as a group. Full clear means we look at Heroic. If the team is happy with where things are, we may shift to alts or other content entirely. Progression isn't a grind we force — it's something we do together for as long as it's worth doing.
Once progression starts, bring the same character every week. Alts are welcome if they're similarly geared and guilded in Iron Circle. If you can flex roles, tell an officer — knowing our roster's options matters when we're making decisions mid-progression.
No addons are required. We encourage members to learn the game on its own terms first — tools should support your understanding, not replace it. That said, the right addons do make a real difference, and we're happy to point you in the right direction.